The University of South Florida Libraries provide access to 1,014,591 unique ebooks. Faculty can search the database and select titles for course adoption. If you select a title that is not currently part of our collection, USF Libraries will attempt to purchase the title and make it available. Please note that the USF Libraries cannot license access to etextbooks by major textbook publishers such as Pearson, McGraw-Hill, Cengage or W.W. Norton.
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Search Database for ebooks to adopt
6 matches found. Showing 1 - 506
Cover | Description | Access / Request |
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![]() | Game Time: Understanding Temporality in Video Games ISBN: 9780253032829 Platform/Publisher: JSTOR / Indiana University Press Digital rights: Users: unlimited; Printing: chapter; Download: chapter Subjects: Video games -- Psychological aspects; Time perception; ■ Detailed Information | |
![]() | Games' Most Wanted: The Top 10 Book of Players, Pawns, and Power-Ups ISBN: 9781597977241 Platform/Publisher: JSTOR / University of Nebraska Press Digital rights: Users: unlimited; Printing: chapter; Download: chapter Subjects: Games -- History; Games -- Psychological aspects; ■ Detailed Information | |
![]() | Gameworld Interfaces ISBN: 9780262319065 Platform/Publisher: JSTOR / The MIT Press Digital rights: Users: unlimited; Printing: chapter; Download: chapter Subjects: Computer games -- Psychological aspects; Computer games -- Design; User interfaces (Computer systems); Virtual reality -- Psychological aspects; ■ Detailed Information | |
![]() | History, the Humanities and New Technology : Videogames and Education ISBN: 9781317452669 Platform/Publisher: PQ ebrary / Taylor & Francis Digital rights: Users: Unlimited; Printing: Limited; Download: 7 Days at a time Subjects: Video games : Psychological aspects.; ■ Detailed Information (with preview link) | |
![]() | Ready Player Two: Women Gamers and Designed Identity ISBN: 9781452954981 Platform/Publisher: JSTOR / University of Minnesota Press Digital rights: Users: unlimited; Printing: chapter; Download: chapter Subjects: Women video gamers -- Psychology; Video games -- Design -- Psychological aspects; Women -- Identity; ■ Detailed Information | |
![]() | What's Luck Got to Do with It?: The History, Mathematics, and Psychology of the Gambler's Illusion ISBN: 9781400834457 Platform/Publisher: JSTOR / Princeton University Press Digital rights: Users: unlimited; Printing: chapter; Download: chapter Subjects: Games of chance (Mathematics); Chance -- Psychological aspects; Gambling -- Social aspects; ■ Detailed Information |