![]() | Advanced Game Development with Programmable Graphics Hardware Subjects: Arts; Computer Science; Mathematics & Statistics; Gaming & Animation; Computer Graphics & Visualization; Advanced Mathematics; Gaming; Geometry; Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen |
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