| GPGPU Programming for Games and Science Subjects: Arts; Computer Science; Gaming & Animation; Computer Graphics & Visualization; Systems & Computer Architecture; Gaming; Supercomputing; An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add |