| Virtual Reality: Concepts and Technologies Subjects: Arts; Computer Science; Engineering & Technology; Information Science; Gaming & Animation; Computer Graphics & Visualization; Information Technology; Animation; Electrical & Electronic Engineering; Games; Communications & Information Processing; Electrical Engineering Communications; A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read |