Simulating Heterogeneous Crowds with Interactive Behaviors
ISBN: 9781315370071
Platform/Publisher: Taylor & Francis / A K Peters/CRC Press
Digital rights: Users: Unlimited; Printing: Unlimited; Download: Unlimited
Subjects: Arts; Computer Science; Gaming & Animation; Computer Graphics & Visualization; Gaming;

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate


Nuria Pelechano, Universitat Politècnica de Catalunya                                  

Jan M. Allbeck, George Mason University

Mubbasir Kapadia, Disney Research Zurich / Rutgers University

Norman I. Badler, University of Pennsylvania

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