![]() | Creativity, Technology, and Learning: Theory for Classroom Practice Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.). |
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