Playing War: Wargaming and U.S. Navy Preparations for World War II
ISBN: 9781612348278
Platform/Publisher: JSTOR / University of Nebraska Press
Digital rights: Users: unlimited; Printing: chapter; Download: chapter



Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come.



Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.


John M. Lillard is a manager at Newport News Shipbuilding in Virginia and an adjunct professor of history at Tidewater Community College. He served fifteen years as a naval officer, was previously an operations analyst who worked in support of numerous navy, marine corps, and air force acquisition programs, and has worked in the field of wargaming, modeling, and simulation since 1995. His work has appeared in the Naval Institute's Proceedings magazine and Rotor and Wing .
hidden image for function call