Blender for Visual Effects
ISBN: 9780429173257
Platform/Publisher: Taylor & Francis / A K Peters/CRC Press
Digital rights: Users: Unlimited; Printing: Unlimited; Download: Unlimited
Subjects: Arts; Computer Science; Gaming & Animation; Computer Graphics & Visualization; Gaming;

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p


Sam Vila earned a filmmaking certificate from the London Film Academy in 2006 and other degrees from different schools for film editing, camera operation, Steadicam operation, and postproduction.

He has been progressing in his career as a filmmaker and visual effects artist by participating in several productions not only for television but also for feature films.

Currently Sam Vila is working as a visual effects artist in Los Angeles, California, using Blender as the main tool to generate all the visual effects on a daily basis.

His experience includes five feature films and several short films usually as a visual effects artist. With several years of experience creating 3D content, he has wide-ranging knowledge of many well-known 3D software programs, and he has engaged in professional collaborations with companies such as NVIDIA and OTOY (Octane Render).

He is also a co-founder of Los Angeles Blender Group and a very active member of the Blender community.

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