| The Digital Gaming Handbook Subjects: Arts; Computer Science; Animation; Gaming & Animation; Information & Communication Technology (ICT); Internet & Multimedia - Computing & IT; Games; Game Development; Multimedia; Internet & Multimedia; The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gamingEditor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development. Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development. |