| The Gamification of Society Research conducted in this area tends to focus on game objects and not gamification�s logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their �mechanics� have on wider society. The empirical research presented in this book (examining designers� practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts - those of Norway, Belgium, the United States and France, among others. Stephane Le Lay is a specialist in occupational health, a sociologist and a researcher at the Institut de Psychodynamique du Travail, France. Emmanuelle Savignac is an anthropologist and senior lecturer at the Universite de la Sorbonne Nouvelle and a researcher at CERLIS (CNRS) in France. Pierre Lenel is an associate researcher in the Interdisciplinary Laboratory for Economic Sociology at CNAM-CNRS, France. Jean Frances is a sociologist and senior lecturer at ENSTA Bretagne, France. |