Artificial Intelligence for Computer Games: An Introduction
ISBN: 9780429063039
Platform/Publisher: Taylor & Francis / A K Peters/CRC Press
Digital rights: Users: Unlimited; Printing: Unlimited; Download: Unlimited
Subjects: Arts; Gaming & Animation; Game Development; Gaming;

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

hidden image for function call